A buying guide for AR/VR Devices category – enriched with research on AR/VR Devices procurement spend patterns, AR/VR Devices pricing intelligence, market dynamics and top suppliers of AR/VR Devices.
GET FREE SAMPLEEcosystem of the global AR/VR Devices category is intertwined with the larger parent market of End User Software and Hardware. Our category definition describes that overall End User Software and Hardware market includes all spend relating to the provision of off the shelf software, computer equipment, components, upgradation and replacement.
Several macro changes in the dynamics of overall End User Software and Hardware as well as AR/VR Devices procurement trends are poised to change the business practices and procurement thumb rules. Buyers are showing an inclination to onboard suppliers whose offerings span beyond AR/VR Devices. The practice brings in several advantages such as rationalization of supplier base, economies of scale and reduced category management cost. New locations and vendors are emerging as cost effective suppliers of AR/VR Devices, offering an opportunity to widen the supplier base and gain further negotiation leverage with incumbent suppliers. Rise in the cost of certain essential assets and supplies required to deliver AR/VR Devices is making a significant addition to the supplier's overall expenditure. This could have an inflationary impact on buyer's procurement expenditure in the AR/VR Devices market. Category managers need to take note of the potential of these developments and reassess the changes required in their procurement practices.
AR/VR Devices procurement best practices are moving towards a level of sophistication which is typically seen in traditional procurement categories. Category managers now have an attractive opportunity to adapt the best practices seen within this category as well as those being leveraged in other non-related categories. This report summarizes the best practices picked from across multiple categories that could work well for category managers involved with AR/VR Devices procurement strategy. For example, Buyers should ask for a detailed account of the data protection capabilities of the supplier. In addition, buyers should also enquire regarding the redundancies available during instances of outages or disruptions. While some providers can provide backup, others may have limited capabilities in hardware redundancy. Needs of buyers can vary depending on the industry where buyers operate. For instance, buyers from the financial services industry give high importance to regulatory compliance and data security, whereas buyers from the e-commerce industry prioritize high throughput, low response time, and high scalability. Hence, service providers with a strong knowledge of the security, compliance, and governance needs of buyers' industries and a proven track record of performance with respect to these aspects should be prioritized. It is important for category managers to track and measure the performance of suppliers against a defined set of KPIs that are agreed upon by both parties. Buyers should engage with providers that offer mobile applications and online dashboards to monitor essential performance parameters of the products and services procured.
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AR/VR Devices procurement managers also need to proactively identify and mitigate potential risks that can arise in the supply chain or contracts for AR/VR Devices procurement. Some examples include:
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The report is intended to serve as a one-stop reference guide for AR/VR Devices procurement strategy and offers a perfect blend of category basics with deep-dive category data and insights. Therefore, it is ideal for category beginners looking for “AR/VR Devices: Procurement Report 101” as well as for category experts actively tracking the global AR/VR Devices procurement market.
You may have just initiated your research to design a winning AR/VR Devices procurement strategy, or you may be a category expert looking for strategic insights and updated data.Either ways, the report has your requirements covered.
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Procurement decisions can prove to be costly in the absence of careful deliberation and evaluation of every available option. In fact, more than 90% of the decision makers we work with acknowledge that timely availability of up-to-date category intelligence can help them make better purchasing decisions. More than 80% of them believe that in-house category intelligence needs to be updated periodically to achieve full benefits. If you have read so far, we are quite sure you agree!!
The AR/VR Devices procurement report helps take more informed decisions by placing all the critical information and advice at the fingertips of a decision maker. It also specifically answers some of the key questions that we have been routinely asked during our industry outreach initiatives:
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The AR/VR Devices market report offers a complete picture of the supply market and analyzes the category from the perspective of both buyers and suppliers. Analysis of the category trends, procurement best practices, negotiation levers and overall category management strategy advisory are interspersed with in-depth data and commentary on spend outlook, pricing ecosystem and supplier landscape drilled down to a region-level coverage.
A key highlight of this report is the in-depth outlook created on AR/VR Devices procurement spend and pricing trends. The report further delves deep into the aspects of cost structure, total cost of ownership and supplier margins for AR/VR Devices. A dedicated section to supplier profiles and evaluation helps decision makers cast a wider procurement net and identify gaps in existing relationships.
Along with specific category and supplier intelligence, the publication also includes curated insights on AR/VR Devices market trends, price influencers and inherent risks. These insights help the decision makers prepare for market shaping trends in advance and create alternative strategies for changes in the market conditions.
Additionally, the report also advises on the best practices and strategies to manage the AR/VR Devices category efficiently. Negotiation levers and opportunities are explained in detail along with quantification of their potential. Benchmark KPIs for supplier and buyer performance management are also aggregated to better organize the category objectives. Other themes of advisory include ideal procurement organization structure, enablers to achieve KPIs or category objectives and ideal SLAs to have with suppliers.
Our research is complex, but our reports are easy to digest. Quantitative analysis and exhaustive commentary is placed in an easy to read format that gives you an in-depth knowledge on the category without spending hours to figure out “what does it mean for my company?”
SpendEdge presents a detailed picture of AR/VR Devices procurement solutions by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key category influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
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